<machine name="papillon" sourcefile="pinball/vd.cpp" ismechanical="yes" sampleof="genpin" isbios="no" isdevice="no" runnable="yes">
  <description>Papillon</description>
  <year>1986</year>
  <manufacturer>Video Dens</manufacturer>
  <rom name="u4.dat" size="8192" crc="e57bfcdd" sha1="d0d5c798552a2436693dfee0e2ebf4b6f465b194" region="maincpu" offset="0" status="good" optional="no" />
  <rom name="u5.dat" size="8192" crc="6d2ef02a" sha1="0b67b2edd85624531630c162ae31af8078be01e3" region="maincpu" offset="2000" status="good" optional="no" />
  <rom name="u6.dat" size="8192" crc="6b2867b3" sha1="720fe8a65b447e839b0eb9ea21e0b3cb0e50cf7a" region="maincpu" offset="4000" status="good" optional="no" />
  <device_ref tag=":maincpu" name="z80" />
  <device_ref tag=":irq" name="timer" />
  <device_ref tag=":nvram" name="nvram" />
  <device_ref tag=":mechvol" name="speaker" />
  <device_ref tag=":samples" name="samples" />
  <device_ref tag=":speaker" name="speaker" />
  <device_ref tag=":ay1" name="ay8910" />
  <device_ref tag=":ay2" name="ay8910" />
  <sample name="bumper" />
  <sample name="chime1" />
  <sample name="chime2" />
  <sample name="chime3" />
  <sample name="chime4" />
  <sample name="hole" />
  <sample name="knocker" />
  <sample name="sling" />
  <sample name="coinin" />
  <sample name="outhole" />
  <sample name="kickback" />
  <sample name="drop_target_reset" />
  <sample name="coil_coinlockout_engage" />
  <sample name="coil_coinlockout_release" />
  <sample name="relay_engage" />
  <sample name="relay_release" />
  <sample name="solenoid_engage" />
  <sample name="solenoid_release" />
  <chip type="cpu" tag="maincpu" name="Zilog Z80" clock="4000000" />
  <chip type="audio" tag="mechvol" name="Speaker" />
  <chip type="audio" tag="samples" name="Samples" />
  <chip type="audio" tag="speaker" name="Speaker" />
  <chip type="audio" tag="ay1" name="AY-3-8910A PSG" clock="2000000" />
  <chip type="audio" tag="ay2" name="AY-3-8910A PSG" clock="2000000" />
  <sound channels="2" />
  <input players="1" coins="1" service="no" tilt="no">
    <control type="keypad" buttons="40" reverse="no" />
  </input>
  <dipswitch name="Unknown" tag="DSW1" mask="1">
    <diplocation name="SW1" number="8" inverted="no" />
    <dipvalue name="Off" value="1" default="yes" />
    <dipvalue name="On" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Unknown" tag="DSW1" mask="2">
    <diplocation name="SW1" number="7" inverted="no" />
    <dipvalue name="Off" value="2" default="yes" />
    <dipvalue name="On" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Unknown" tag="DSW1" mask="4">
    <diplocation name="SW1" number="6" inverted="no" />
    <dipvalue name="Off" value="4" default="yes" />
    <dipvalue name="On" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Unused" tag="DSW1" mask="8">
    <diplocation name="SW1" number="5" inverted="no" />
    <dipvalue name="Off" value="8" default="yes" />
    <dipvalue name="On" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Power Bumpers" tag="DSW1" mask="48">
    <diplocation name="SW1" number="4" inverted="no" />
    <diplocation name="SW1" number="3" inverted="no" />
    <dipvalue name="4" value="0" default="no" />
    <dipvalue name="6" value="16" default="no" />
    <dipvalue name="8" value="32" default="no" />
    <dipvalue name="10" value="48" default="yes" />
  </dipswitch>
  <dipswitch name="Bonus Balls" tag="DSW1" mask="192">
    <diplocation name="SW1" number="2" inverted="no" />
    <diplocation name="SW1" number="1" inverted="no" />
    <dipvalue name="6" value="192" default="yes" />
    <dipvalue name="8" value="128" default="no" />
    <dipvalue name="10" value="64" default="no" />
    <dipvalue name="12" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Scoring" tag="DSW2" mask="3">
    <diplocation name="SW2" number="8" inverted="no" />
    <diplocation name="SW2" number="7" inverted="no" />
    <dipvalue name="800k / 1.4M / 2.0M / 2.6M" value="3" default="yes" />
    <dipvalue name="1.0M / 1.6M / 2.2M / 2.8M" value="2" default="no" />
    <dipvalue name="1.2M / 1.8M / 2.4M / 3.0M" value="1" default="no" />
    <dipvalue name="1.4M / 2.0M / 2.6M / 3.2M" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Balls/Game" tag="DSW2" mask="4">
    <diplocation name="SW2" number="6" inverted="no" />
    <dipvalue name="3" value="4" default="yes" />
    <dipvalue name="5" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Coinage" tag="DSW2" mask="24">
    <diplocation name="SW2" number="5" inverted="no" />
    <diplocation name="SW2" number="4" inverted="no" />
    <dipvalue name="25 Pts. = 1, 100 Pts. = 5" value="24" default="yes" />
    <dipvalue name="25 Pts. = 1, 100 Pts. = 6" value="16" default="no" />
    <dipvalue name="25 Pts. = 2, 100 Pts. = 8" value="8" default="no" />
    <dipvalue name="25 Pts. = 1/2, 100 Pts. = 3" value="0" default="no" />
  </dipswitch>
  <dipswitch name="Lottery" tag="DSW2" mask="32">
    <diplocation name="SW2" number="3" inverted="no" />
    <dipvalue name="No" value="0" default="no" />
    <dipvalue name="Yes" value="32" default="yes" />
  </dipswitch>
  <dipswitch name="Musica-Reclamo" tag="DSW2" mask="64">
    <diplocation name="SW2" number="2" inverted="no" />
    <dipvalue name="No" value="0" default="no" />
    <dipvalue name="Yes" value="64" default="yes" />
  </dipswitch>
  <dipswitch name="Extra Ball/Score" tag="DSW2" mask="128">
    <diplocation name="SW2" number="1" inverted="no" />
    <dipvalue name="No" value="0" default="no" />
    <dipvalue name="Yes" value="128" default="yes" />
  </dipswitch>
  <port tag=":DSW1"></port>
  <port tag=":DSW2"></port>
  <port tag=":DSW3"></port>
  <port tag=":X0"></port>
  <port tag=":X1"></port>
  <port tag=":X2"></port>
  <port tag=":X3"></port>
  <port tag=":X4"></port>
  <port tag=":X5"></port>
  <driver status="preliminary" emulation="preliminary" savestate="supported" requiresartwork="yes" unofficial="no" nosoundhardware="no" incomplete="no" />
  <feature type="sound" status="unemulated" />
</machine>