Name |
24 Tested Ready-To-Run Game Programs in BASIC (1978)(Tab Books) |
33 Challenging Computer Games (1981)(Tab Books) |
34 More Tested Game Programs in BASIC (1981)(Tab Books) |
57 Practical Programs and Games in BASIC (1978)(Tab Books) |
6502 Applications (1979)(Sybex) |
6502 Applications Book (1979)(Sybex) |
6502 Assembly Language Programming (198x)(Wiley Publishing) |
6502 Assembly Language Subroutines (1982)(McGraw-Hill) |
67 Ready to Run Programs in BASIC (1981)(Tab Books) |
6800 Microprocessor, The (1978)(Hayden Book Company) |
6800 Programming for Logic Design (1977)(Adam Osborne & Asscoiates) |
68000-68010-68020 Primer (1997)(Howard Sams) |
Advanced 6502 Programming (1982)(Sybex) |
Arcade Fever (2001)(Running Press) |
Art of Point & Click Adventure Games (2018)(Bitmap Books)(GB) |
Art of Videogames, The (2009)(Wiley Publishing) |
Art of Videogames, The (2009)(Wiley Publishing)[a] |
Atomic Machine Code (1982)(Ecce Productions) |
Basic Computer Games Microcomputer Edition (1978)(Creative Computing) |
BASIC Cookbook, The (1978)(Tab Books) |
BASIC Fun (1982)(Avon Books) |
Best of Interface Age Volume 1 - Software in BASIC (1979)(dilithium Press) |
Best of Interface Age, Vol 2 (1980)(Interface Age Staff) |
Big Computer Games (1984)(Creative Computing Press) |
Book of Adventure Games, The (1984)(Arrays) |
Book of Mario, The (2018)(Future Publishing)(GB) |
Break a Million at Pac-Man (1982)(Budget Books) |
Build Your Own Z80 Computer (1981)(Byte Books) |
Classic Home Video Games 1985-1988 - A Complete Reference Guide (2009)(MacFarlane & Co) |
Classic Video Games, The Golden Age, 1971-1984 (2012)(Shire) |
Coding Academy (2015)(Future)(GB) |
Coding Academy (2018)(Future)(GB) |
Coming of Age in Second Life (2008)(Princeton University Press) |
Communities of Play - Emergent Cultures in Multiplayer Games and Virtual Worlds (2009)(MIT Press) |
Complete Coding Manual, The - Volume 31 (2019)(BDM)(GB) |
Complete Guide to Electronic Games, The (1982)(Sphere Books) |
Computer and Video Games (1982)(Usborne Publishing) |
Computer Spy Games (1984)(Usborne Publishing) |
CP-68 - An M6800 Operating System (1979)(Hemenway Associates) |
Engineering Note 100 - MCM6830L7 MIKBUG MINIBUG ROM (1978)(Motorola) |
Exploring Arduino Tools and Techniques for Engineering Wizardry (2013)(Wiley) |
FarmVille For Dummies (2011)(Wiley Publishing) |
Game Console Hacking - Xbox, Playstation, Nintendo, Atari and Gamepark 32 (2004)(Syngress)(US) |
Game Console Hacking (2004)(Syngress Publishing) |
Game Console Hacking (2004)(Syngress Publishing)[a] |
Game Console Hacking (2004)(Syngress) |
Game On 2017 (2016)(Scholastic) |
Games - PC, Konsole, Online & Mobil (2010)(Hanser Verlag)(DE) |
Games That Sell! (2003)(Wordware Publishing) |
Gaming Cultures and Place in Asia-Pacific (2009)(Routledge) |
Golden Age of Videogames, The (2011)(CRC Press) |
Guinness World Records 2016 - Gamers Edition (2015)(Guinness World Records) |
Guinness World Records 2017 - Gamers Edition (2016)(Guinness World Records) |
Guinness World Records 2017 - Gamers Edition (2016)(Guinness World Records)[a] |
Guinness World Records Gamer's 2008 Edition (2007)(HIT Publishing) |
Guinness World Records Gamers Edition - Volume 11 (2017)(Guinness World Records) |
Hackers Manual 2015, The (2014)(Future Publishing)(GB) |
Hacking Video Game Consoles (2005)(Wiley Publishing) |
High Score (2004)(McGraw-Hill)[second edition] |
High Score! - The Illustrated History of Video Games (2004)(McGraw Hill Publishing) |
High Score! Expanded The Illustrated History of Electronic Games (2019)(CRC Press)[3rd Edition] |
How To Do Things With Videogames (2011)(University of Minnesota Press) |
How to Master Video Games (1981)(Norfolk Publishing) |
How to Win at ET the Video Game (1982)(Publications International) |
How to Win at Home Video Games (1982)(Publications International) |
How to Win at Pac-Man (1982)(Penguin Books) |
How To Win At Video Games (1982)(Publications International) |
How to win Video Games (1982)(Pocket Books)(US) |
Inside X68000 (1992)(Soft Bank)(JP) |
It's Behind You - the Making of a Computer Game (2013)(Pape, Bob) |
Lets Go Dizzy! The Story of The Oliver Twins (2016)(Fusion Retro Books)(GB)[first edition] |
M6800 Programming Reference Manual (1976)(Motorola) |
Making of Second Life, The - Notes from the New World (2008)(HarperCollins) |
MEK 6800D2 Manual (1976)(Motorola) |
Micro Computer Catalog (1984)(Marshall Cavendish) |
Microcomputer Experimentation with the Motorola MEK 6800D2 (1981)(Prentice-Hall) |
Microprocessors - Experiments for the Motorola 6800 (1994)(Delmar Publishers) |
MONDEB - An Advanced 6800 Monitor Debugger (1978)(BYTE Publications) |
NES and Master System Book, The (2015)(Imagine Publishing)(GB) |
Object - Oriented Game Development (2004)(Pearson Education) |
Ocean The History (2013)(Revival Retro Events)(GB) |
Online Worlds - Convergence of the Real and the Virtual (2010)(Springer-Verlag) |
Out of the Inner Circle (1995)(Microsoft Press) |
Photoshop For Beginners (2013)(Imagine Publishing)(GB)[fourth edition] |
Professional Photoshop Book, The - Volume 01 (2013-09)(Imagine Publishing)(GB) |
Project Arcade - Build Your Own Arcade Machine (2011)(Wiley Publishing)[second edition] |
Project Arcade Build Your Own Arcade Machine (2004)(Wiley Publishing) |
Python Book, The 3rd Edition (2016)(Imagine Publishing)(GB) |
Racing the Beam - The Atari Video Computer System (2009)(MIT Press) |
Rough Guide to Videogames, The (2008-08)(Rough Guides) |
Scelbi's Galaxy Game for the 6800 (1977)(Scelbi Copmputer Consulting) |
Second Book of Machine Language, The (1985)(COMPUTE! Publications) |
Story of Pokemon, The (2021)(Future)(GB)[2nd edition] |
Story of US Gold, The (2015)(Fusion Retro Books)(GB) |
Synthetic Worlds - The Business and Culture of Online Games (2005)(University of Chicago Press) |
Third Person (2009)(MIT Press) |
Tracer - A 6800 Debugging Program (1978)(BYTE Publications) |
Ultimate 90s Collection, The (2018)(Future Publishing)(GB) |
Ultimate History of Video Games Revisited, The (2001)(Three Rivers Press) |
Ultimate History of Video Games, The (2001)(Three Rivers Press) |
Ultimate Retro Hardware Guide (2018)(Future Publishing)(GB) |
Under A Killing Moon (1996)(Prima Publishing) |
UNIX Haters Handbook (1994)(IDG Books) |
Video Game Explosion - A History from Pong to Playstation (2008)(Greenwood Press) |
Video Game Spaces - Image Play and Structure in 3D Worlds (2008)(MIT Press) |
Video Game Spaces - Image Play and Structure in 3D Worlds (2008)(MIT Press)[a] |
Video Games (1977)(Grosset & Dunlap) |
Vintage GAME consoles (2014)(Focal Press)(GB) |
Vintage GAME consoles (2014)(Focal Press)(GB)[a] |
Vintage Games - An Insider Look at the History of the Most Influential Games of all Time (2009)(Focal Press) |
Vintage Games (2009)(Focal Press) |
Virtual Reality - The Complete Guide (2016)(Immediate Media)(GB) |
Weird Computer Games (1984)(Usborne Publishing) |
Weird Computer Games (1984)(Usborne Publishing)[a] |
Write Your Own Adventure Programs (1983)(Usborne Publishing) |
Write Your Own Program Beginning BASIC Space Journey (1984)(Aladdin Books) |
Write Your Own Program Creating a Database Adventure Game (1985)(Aladdin Books) |
Write Your Own Program Moving Graphics Alien Invaders (1985)(Aladdin Books) |
Writing Solid Code (1993)(Microsoft Press) |
Z-80 Assembly Language Programming (1979)(McGraw-Hill) |
ZAP! The rise and fall of Atari (1984)(McGraw-Hill)(US) |