spludlow logo

Multi-format - Books (TOSEC-PIX 2022-12-21)



TOSEC: 2025-03-13 - Datafiles: 4743 - Games: 1062978 - rom: 1333246

Multi-format - Books (TOSEC-PIX 2022-12-21)

Name
24 Tested Ready-To-Run Game Programs in BASIC (1978)(Tab Books)
33 Challenging Computer Games (1981)(Tab Books)
34 More Tested Game Programs in BASIC (1981)(Tab Books)
57 Practical Programs and Games in BASIC (1978)(Tab Books)
6502 Applications (1979)(Sybex)
6502 Applications Book (1979)(Sybex)
6502 Assembly Language Programming (198x)(Wiley Publishing)
6502 Assembly Language Subroutines (1982)(McGraw-Hill)
67 Ready to Run Programs in BASIC (1981)(Tab Books)
6800 Microprocessor, The (1978)(Hayden Book Company)
6800 Programming for Logic Design (1977)(Adam Osborne & Asscoiates)
68000-68010-68020 Primer (1997)(Howard Sams)
Advanced 6502 Programming (1982)(Sybex)
Arcade Fever (2001)(Running Press)
Art of Point & Click Adventure Games (2018)(Bitmap Books)(GB)
Art of Videogames, The (2009)(Wiley Publishing)
Art of Videogames, The (2009)(Wiley Publishing)[a]
Atomic Machine Code (1982)(Ecce Productions)
Basic Computer Games Microcomputer Edition (1978)(Creative Computing)
BASIC Cookbook, The (1978)(Tab Books)
BASIC Fun (1982)(Avon Books)
Best of Interface Age Volume 1 - Software in BASIC (1979)(dilithium Press)
Best of Interface Age, Vol 2 (1980)(Interface Age Staff)
Big Computer Games (1984)(Creative Computing Press)
Book of Adventure Games, The (1984)(Arrays)
Book of Mario, The (2018)(Future Publishing)(GB)
Break a Million at Pac-Man (1982)(Budget Books)
Build Your Own Z80 Computer (1981)(Byte Books)
Classic Home Video Games 1985-1988 - A Complete Reference Guide (2009)(MacFarlane & Co)
Classic Video Games, The Golden Age, 1971-1984 (2012)(Shire)
Coding Academy (2015)(Future)(GB)
Coding Academy (2018)(Future)(GB)
Coming of Age in Second Life (2008)(Princeton University Press)
Communities of Play - Emergent Cultures in Multiplayer Games and Virtual Worlds (2009)(MIT Press)
Complete Coding Manual, The - Volume 31 (2019)(BDM)(GB)
Complete Guide to Electronic Games, The (1982)(Sphere Books)
Computer and Video Games (1982)(Usborne Publishing)
Computer Spy Games (1984)(Usborne Publishing)
CP-68 - An M6800 Operating System (1979)(Hemenway Associates)
Engineering Note 100 - MCM6830L7 MIKBUG MINIBUG ROM (1978)(Motorola)
Exploring Arduino Tools and Techniques for Engineering Wizardry (2013)(Wiley)
FarmVille For Dummies (2011)(Wiley Publishing)
Game Console Hacking - Xbox, Playstation, Nintendo, Atari and Gamepark 32 (2004)(Syngress)(US)
Game Console Hacking (2004)(Syngress Publishing)
Game Console Hacking (2004)(Syngress Publishing)[a]
Game Console Hacking (2004)(Syngress)
Game On 2017 (2016)(Scholastic)
Games - PC, Konsole, Online & Mobil (2010)(Hanser Verlag)(DE)
Games That Sell! (2003)(Wordware Publishing)
Gaming Cultures and Place in Asia-Pacific (2009)(Routledge)
Golden Age of Videogames, The (2011)(CRC Press)
Guinness World Records 2016 - Gamers Edition (2015)(Guinness World Records)
Guinness World Records 2017 - Gamers Edition (2016)(Guinness World Records)
Guinness World Records 2017 - Gamers Edition (2016)(Guinness World Records)[a]
Guinness World Records Gamer's 2008 Edition (2007)(HIT Publishing)
Guinness World Records Gamers Edition - Volume 11 (2017)(Guinness World Records)
Hackers Manual 2015, The (2014)(Future Publishing)(GB)
Hacking Video Game Consoles (2005)(Wiley Publishing)
High Score (2004)(McGraw-Hill)[second edition]
High Score! - The Illustrated History of Video Games (2004)(McGraw Hill Publishing)
High Score! Expanded The Illustrated History of Electronic Games (2019)(CRC Press)[3rd Edition]
How To Do Things With Videogames (2011)(University of Minnesota Press)
How to Master Video Games (1981)(Norfolk Publishing)
How to Win at ET the Video Game (1982)(Publications International)
How to Win at Home Video Games (1982)(Publications International)
How to Win at Pac-Man (1982)(Penguin Books)
How To Win At Video Games (1982)(Publications International)
How to win Video Games (1982)(Pocket Books)(US)
Inside X68000 (1992)(Soft Bank)(JP)
It's Behind You - the Making of a Computer Game (2013)(Pape, Bob)
Lets Go Dizzy! The Story of The Oliver Twins (2016)(Fusion Retro Books)(GB)[first edition]
M6800 Programming Reference Manual (1976)(Motorola)
Making of Second Life, The - Notes from the New World (2008)(HarperCollins)
MEK 6800D2 Manual (1976)(Motorola)
Micro Computer Catalog (1984)(Marshall Cavendish)
Microcomputer Experimentation with the Motorola MEK 6800D2 (1981)(Prentice-Hall)
Microprocessors - Experiments for the Motorola 6800 (1994)(Delmar Publishers)
MONDEB - An Advanced 6800 Monitor Debugger (1978)(BYTE Publications)
NES and Master System Book, The (2015)(Imagine Publishing)(GB)
Object - Oriented Game Development (2004)(Pearson Education)
Ocean The History (2013)(Revival Retro Events)(GB)
Online Worlds - Convergence of the Real and the Virtual (2010)(Springer-Verlag)
Out of the Inner Circle (1995)(Microsoft Press)
Photoshop For Beginners (2013)(Imagine Publishing)(GB)[fourth edition]
Professional Photoshop Book, The - Volume 01 (2013-09)(Imagine Publishing)(GB)
Project Arcade - Build Your Own Arcade Machine (2011)(Wiley Publishing)[second edition]
Project Arcade Build Your Own Arcade Machine (2004)(Wiley Publishing)
Python Book, The 3rd Edition (2016)(Imagine Publishing)(GB)
Racing the Beam - The Atari Video Computer System (2009)(MIT Press)
Rough Guide to Videogames, The (2008-08)(Rough Guides)
Scelbi's Galaxy Game for the 6800 (1977)(Scelbi Copmputer Consulting)
Second Book of Machine Language, The (1985)(COMPUTE! Publications)
Story of Pokemon, The (2021)(Future)(GB)[2nd edition]
Story of US Gold, The (2015)(Fusion Retro Books)(GB)
Synthetic Worlds - The Business and Culture of Online Games (2005)(University of Chicago Press)
Third Person (2009)(MIT Press)
Tracer - A 6800 Debugging Program (1978)(BYTE Publications)
Ultimate 90s Collection, The (2018)(Future Publishing)(GB)
Ultimate History of Video Games Revisited, The (2001)(Three Rivers Press)
Ultimate History of Video Games, The (2001)(Three Rivers Press)
Ultimate Retro Hardware Guide (2018)(Future Publishing)(GB)
Under A Killing Moon (1996)(Prima Publishing)
UNIX Haters Handbook (1994)(IDG Books)
Video Game Explosion - A History from Pong to Playstation (2008)(Greenwood Press)
Video Game Spaces - Image Play and Structure in 3D Worlds (2008)(MIT Press)
Video Game Spaces - Image Play and Structure in 3D Worlds (2008)(MIT Press)[a]
Video Games (1977)(Grosset & Dunlap)
Vintage GAME consoles (2014)(Focal Press)(GB)
Vintage GAME consoles (2014)(Focal Press)(GB)[a]
Vintage Games - An Insider Look at the History of the Most Influential Games of all Time (2009)(Focal Press)
Vintage Games (2009)(Focal Press)
Virtual Reality - The Complete Guide (2016)(Immediate Media)(GB)
Weird Computer Games (1984)(Usborne Publishing)
Weird Computer Games (1984)(Usborne Publishing)[a]
Write Your Own Adventure Programs (1983)(Usborne Publishing)
Write Your Own Program Beginning BASIC Space Journey (1984)(Aladdin Books)
Write Your Own Program Creating a Database Adventure Game (1985)(Aladdin Books)
Write Your Own Program Moving Graphics Alien Invaders (1985)(Aladdin Books)
Writing Solid Code (1993)(Microsoft Press)
Z-80 Assembly Language Programming (1979)(McGraw-Hill)
ZAP! The rise and fall of Atari (1984)(McGraw-Hill)(US)