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Metal Gear 2 - Solid Snake (MSX2) - VGM logs - mame (0278) software



MAME: 0278 - Released: 2025-06-29T00:16:39 - Machines: 48574 - rom: 362783 - disk: 1374


software

XMLJSON

namesupporteddescriptionyearpublishercloneofnotes
mgear2ss_msx2yesMetal Gear 2 - Solid Snake (MSX2)1990Konami

softwarelist

namedescription
vgmplayVGM logs

info

namevalue
coresPSG (AY-3-8910), SCC (K051649)

part, feature

part_namepart_interfacefeature_namefeature_value
001vgm_quikpart_id01 theme of solid snake (opening bgm 1).vgz
002vgm_quikpart_id02 zanzibar breeze (opening bgm 2).vgz
003vgm_quikpart_id03 a notice (start demo bgm).vgz
004vgm_quikpart_id04 first instruction part 1 (opening transceiver demo part 1).vgz
005vgm_quikpart_id05 first instruction part 2 (opening transceiver demo part 2).vgz
006vgm_quikpart_id06 frequency 140.85 (alert mode level 1 part 1).vgz
007vgm_quikpart_id07 alert.vgz
008vgm_quikpart_id08 level 3 warning (alert mode level 3).vgz
009vgm_quikpart_id09 crawling (duct bgm) [temp.].vgz
010vgm_quikpart_id10 advance immediately (alert mode level 1 part 2).vgz
011vgm_quikpart_id11 imminent (alert mode level 1 part 3).vgz
012vgm_quikpart_id12 shallow (alert mode level 1 part 4 & swamp bgm).vgz
013vgm_quikpart_id13 surprise (boss jingle) [temp.].vgz
014vgm_quikpart_id14 awaiting (conversation demo _boss_) [temp.].vgz
015vgm_quikpart_id15 killers (boss bgm 1).vgz
016vgm_quikpart_id16 an advance (conversation demo _suspense_).vgz
017vgm_quikpart_id17 level 1 warning (alert mode level 1 part 5).vgz
018vgm_quikpart_id18 return to dust (alert mode level 1 part 6).vgz
019vgm_quikpart_id19 chasing the green beret.vgz
020vgm_quikpart_id20 under the cloud of darkness (alert mode level 1 part 7 & nighttime infiltration bgm).vgz
021vgm_quikpart_id21 battle against time (boss bgm 2).vgz
022vgm_quikpart_id22 mechanic (boss bgm 3).vgz
023vgm_quikpart_id23 the front line (alert mode level 1 part 8).vgz
024vgm_quikpart_id24 insecurity (holly is captured).vgz
025vgm_quikpart_id25 nightfall (conversation demo _holly, 3 people_).vgz
026vgm_quikpart_id26 infiltration (alert mode level 1 part 9).vgz
027vgm_quikpart_id27 reprieve of the doctor (sewer).vgz
028vgm_quikpart_id28 wavelet (conversation demo _sorrow_).vgz
029vgm_quikpart_id29 ambush (bridge attack) [temp.].vgz
030vgm_quikpart_id30 mourning (conversation demo _tragedy_) [temp.].vgz
031vgm_quikpart_id31 metal gear d (entrance jingle) [temp.].vgz
032vgm_quikpart_id32 zanzibar land national anthem.vgz
033vgm_quikpart_id33 zanzibar land national anthem part 2.vgz
034vgm_quikpart_id34 spiral (battle on the spiral stairs).vgz
035vgm_quikpart_id35 flight into enemy territory.vgz
036vgm_quikpart_id36 phantom (boss bgm 4) [temp.].vgz
037vgm_quikpart_id37 tears (conversation demo _gray fox_).vgz
038vgm_quikpart_id38 big boss (conversation demo).vgz
039vgm_quikpart_id39 escape.vgz
040vgm_quikpart_id40 return.vgz
041vgm_quikpart_id41 red sun (end demo 1).vgz
042vgm_quikpart_id42 farewell (end demo 2).vgz
043vgm_quikpart_id43 afterimage (player killed bgm).vgz
044vgm_quikpart_id44 disposable life (game over bgm).vgz
045vgm_quikpart_id45 swing, swing (radio mode bgm).vgz
046vgm_quikpart_id46 ''a'' jam blues (radio mode bgm 2).vgz
047vgm_quikpart_id47 frequency 140.85 (alert mode level 1 part 1, alternate).vgz
048vgm_quikpart_id48 the front line (alert mode level 1 part 3, alternate).vgz

part, dataarea, rom

part_namepart_interfacedataarea_namedataarea_sizedataarea_databitsdataarea_endiannamesizecrcsha1statusloadflagoffset
001vgm_quikquik1121528little01 theme of solid snake (opening bgm 1).vgz112152f78d55ea4b8797c2b27b9d6c3238d8dc36803d51e27cc55bgood
002vgm_quikquik475288little02 zanzibar breeze (opening bgm 2).vgz475280e82754313e19ceede459ba078bfb6657655141213e3371dgood
003vgm_quikquik39718little03 a notice (start demo bgm).vgz3971980a5d978f19fabb3917b19455c5add501f31cd89f53b2b8good
004vgm_quikquik297698little04 first instruction part 1 (opening transceiver demo part 1).vgz29769e3356bdbd473ef274a79e2af8b8fb8abf8a288c0b9e69792good
005vgm_quikquik226178little05 first instruction part 2 (opening transceiver demo part 2).vgz22617c9f2b220e87dd2f80e1452f1e2ebd2452066d8df21b6d2c4good
006vgm_quikquik397208little06 frequency 140.85 (alert mode level 1 part 1).vgz39720909eb69bf47af0ca1ebe07600ab1b9f5bbb82a9d01fabebcgood
007vgm_quikquik17138little07 alert.vgz1713522ef4deec545be83d3b7e1cb68426b4c77c7eef4d78de9egood
008vgm_quikquik285658little08 level 3 warning (alert mode level 3).vgz28565f0424bf5b9c4576f92913837a2ba5d83999755ac9027c520good
009vgm_quikquik102128little09 crawling (duct bgm) [temp.].vgz1021222570da5966fc007a62c95908509d348705b541990469058good
010vgm_quikquik292198little10 advance immediately (alert mode level 1 part 2).vgz292195ce5910f435fadd25665158d24d73a4aae3b92be1999b104good
011vgm_quikquik132978little11 imminent (alert mode level 1 part 3).vgz132977e429bbfc33641a1cb8b468f64d0485c6b12c87437a444c5good
012vgm_quikquik264048little12 shallow (alert mode level 1 part 4 & swamp bgm).vgz26404aa86e3d821db0b2144409a5e4aba11f3582917e7d6182881good
013vgm_quikquik94738little13 surprise (boss jingle) [temp.].vgz9473e3fca2fe217604ce35880560b7e89ad35ad4aedb07ca4b14good
014vgm_quikquik93108little14 awaiting (conversation demo _boss_) [temp.].vgz931075062544ce93c37a1cc18ccdb42d9de6164bc311b5d8f71bgood
015vgm_quikquik164228little15 killers (boss bgm 1).vgz16422656ed6247eaa222cab8eb69b37b07d2c275df2772cca1e5fgood
016vgm_quikquik292168little16 an advance (conversation demo _suspense_).vgz29216958e231d7997ac07574f5c022d324a4366c94a444626ca63good
017vgm_quikquik605838little17 level 1 warning (alert mode level 1 part 5).vgz605838537062fa63ec00be88fd4acac1b57289fff1eed5009a913good
018vgm_quikquik169968little18 return to dust (alert mode level 1 part 6).vgz16996a64e13ed141c91216563276f2abed8f32eb2e0130b96144egood
019vgm_quikquik103218little19 chasing the green beret.vgz10321bb4ea27d88f60f2d92027b7fb660c0da99a9db5303713723good
020vgm_quikquik78868little20 under the cloud of darkness (alert mode level 1 part 7 & nighttime infiltration bgm).vgz7886cb03d3666510e1b57d287d2f796feb8d2c900395c3812cfcgood
021vgm_quikquik315048little21 battle against time (boss bgm 2).vgz31504f830424328b9ff89b21ebfe8933f8b1a9c5e6f170a449e4agood
022vgm_quikquik222828little22 mechanic (boss bgm 3).vgz22282e7e64cc1adacca1e8992cc9f8184dca4fe834769603d04b3good
023vgm_quikquik523128little23 the front line (alert mode level 1 part 8).vgz523123242bdaf8d95c18a7288003a125219ee955f1e68a8a6abd1good
024vgm_quikquik217908little24 insecurity (holly is captured).vgz21790722e2d23a18021ce5d16a8d8aefc442f628ac4ad410ed0c3good
025vgm_quikquik215038little25 nightfall (conversation demo _holly, 3 people_).vgz21503d74ab3978062b4df7ad2fbff1f2f42b08ccc86a55af61454good
026vgm_quikquik246458little26 infiltration (alert mode level 1 part 9).vgz24645944455d64248310ba13d2149c3d6485b830a765d06fa584cgood
027vgm_quikquik136418little27 reprieve of the doctor (sewer).vgz13641244d90f783268ad24b938327ec0db5f538da1c4d7dc3dcf5good
028vgm_quikquik265408little28 wavelet (conversation demo _sorrow_).vgz2654002e7d9026092b427ca89d6a00910347f582eaced58607cc1good
029vgm_quikquik144218little29 ambush (bridge attack) [temp.].vgz14421058721653a1b08b4e8c69731e567b63f0a7c8f22540b5849good
030vgm_quikquik207458little30 mourning (conversation demo _tragedy_) [temp.].vgz207451f109dd94ee64558661a306e14cb1f5c5b5fe0bbbde1813fgood
031vgm_quikquik41058little31 metal gear d (entrance jingle) [temp.].vgz4105af0ba871d13fe1f4ad2524b0492187da1c98c3e50e55471cgood
032vgm_quikquik51578little32 zanzibar land national anthem.vgz51574de835aa146a49a412cb1b7d9dde69743f2c90f3ad1cec5bgood
033vgm_quikquik76498little33 zanzibar land national anthem part 2.vgz76496a84e4bea34c6b57712a75b58daf484bc5fbfb15d77d3c2bgood
034vgm_quikquik289378little34 spiral (battle on the spiral stairs).vgz28937a7a42b5b47d9973dcc6ad260b674f06c9eb5c6dd072a6057good
035vgm_quikquik275428little35 flight into enemy territory.vgz27542b1a2660921e8e8f0cc7a21c393bdfb970461d61761da1365good
036vgm_quikquik127988little36 phantom (boss bgm 4) [temp.].vgz1279879f5019d2c6055c10ea12e0621c31a71b944396534c38143good
037vgm_quikquik395208little37 tears (conversation demo _gray fox_).vgz39520f166e58e14c447dfb27e238af22a4f34b158e9da2b38f6e1good
038vgm_quikquik163628little38 big boss (conversation demo).vgz16362b4e3894c3327ec5da602148226565c091a0a82f7d453d8ccgood
039vgm_quikquik138328little39 escape.vgz138322208515aadefa5bce16db10cac8c2820f4b31fbf29591878good
040vgm_quikquik299788little40 return.vgz299780ee5295e9905f15408580db10d8e196ad4acac1d75528ea0good
041vgm_quikquik437178little41 red sun (end demo 1).vgz43717562e275da7a139cc4ee7f8d94794ca61be29bd8297538339good
042vgm_quikquik408678little42 farewell (end demo 2).vgz40867df65e6cd5a10a7e299ebb2eb07919747bb41201de7331d14good
043vgm_quikquik46538little43 afterimage (player killed bgm).vgz4653e99335b8827b62a9edc14940e3e494a8b972f7292d2c7316good
044vgm_quikquik85158little44 disposable life (game over bgm).vgz8515ad1a48598351adba8faec738c51669b2b1c42952c771966cgood
045vgm_quikquik213668little45 swing, swing (radio mode bgm).vgz213668155e6ae4cd74d76968b456aece909f92a0cfb063185abcagood
046vgm_quikquik183658little46 ''a'' jam blues (radio mode bgm 2).vgz1836548d28ce0a754d391f81a5357df1895c44b91954ab9c1cfd2good
047vgm_quikquik402618little47 frequency 140.85 (alert mode level 1 part 1, alternate).vgz4026116bf50ab23fb6ed6c6dd58987c0b75f1e9dd302c52e9fe21good
048vgm_quikquik535738little48 the front line (alert mode level 1 part 3, alternate).vgz53573bb583a2217058babb5e38494e7c4d401ec6b991ae6b422a9good

machines (imperfect)

namedescription (AO)
vgmplayVGM player